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31 Game Reviews

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Well done me!

Awesome! I made the best flash ever!
That is exactly the sort of thing I would doing in my flash!

||SPOILER ALERT||
As creator of this game, the one cheat is:
Press the letters "F O O T"

It does nothing.

Combos? Cool

A very good game, there are a few things that let it down...

||GOOD POINTS||
*Nice storyline
*Good gameplay
*I like the combos... Very nice!

||BAD POINTS||
*In the entire game I only used 2 combo sets...
*One of those was insta-gib on most enemies
*Plays almost exactly like every single other arrow defence game.

Fairly good

I liked this game, but it also had it's letdowns.

|GOOD POINTS|
*I liked the upgrade system
*Nice gameplay
*Nice art
*Cheat was well balanced -- it gave you enough exp to pull yourself through to the next level if you really used it enough, but not enough that you use it on the first level and then pwn everything 'till level 100

|BAD POINTS|
*NO SAVE!!!
*Needs a link to the medal screen from the in-game pause menu (also, your medal descriptions are messed up, the listed ones are swapped with the row above in the game)
*MORE UPGRADES. By level 15, I had 200,000 exp. How on earth could I spend ALL that!?!?!?

Good game, but let down by...

This game was potentially good, but
IT SHOULDN'T HAVE BEEN SUCH A LARGE SIDE-SCROLLER!

With Story Mode Day 6, it was practically impossible (for me, anyway) to patrol the entire wall and light up the night.
Certain levels were too hard and the upgrade system (although a good idea) was slightly messed up as normal bullets were the only thing I used for most of it.
I only used fire for the Story Mode day 6, and I only used electric for the powerplant level. I never used explosives.

Also, it is riddled with glitches.
Sometimes I couldn't scroll, sometimes Flash blew up etc. etc.

Reminds me of something...

Ooh, a "Traps Mines and a Sheep" remake!
Better graphics than the original, and most of the same gameplay.
All in all, I think the original was better.

Wow. Just... Wow.

That was... amazing. A few points to think about:
1) Goblins' Tamp? Spelling fail (I hope!)
2) Foot Soldiers and Elite Guard are kinda useless later on, TBH. By the time you finally get round to using the elite guard (at a point where all your other troops are dead!), they get slaughtered instantly. The foot soldiers' dig traps ability is a waste of troops, you can't get your troops the right place when you need them as they'll get slaughtered
3) Boss healing. Bosses will start leaning on the heal and then become incredibly difficult and tedious to kill. please fix this in the next one.

Note: It would be really cool to be able to play as one of the enemies.

Great

NimorImphraelz -- Thanks! That really worked!

A few comments:
1)Not quite fully balanced yet. I used NimorImphraelz's strategy and pwnd the entire world, not lost any more than 2 units as soon as I came fully into power.
2)It appears anything west of Switzerland has .... transcended. This review is coming from another world.
3) The missions should be linked, or at least put in some sort of story-line order. I spent an hour doing mission 1, then realised I had to do ALL that again, getting harder each time, so I gave up and conquered the world.
4) Gets repetetetetetetetetive (not a mistake, a pun). Once you had your army you just turned it to speed X4 and did something else. Maybe next time make the battlefields look different and have obstacles to do with their terrain type, and give the general more control.
5) Graphics were simple and the same. Change them please, maybe change the weapon and armour types for each unit every time they level up!

Uhm...

Here are a few point to improve on:
1) No explanation at all. I can compare how I felt at the beginning by... Imagine you were asked to destroy the world, and then you were given a toothbrush and a detailed explanation of how it works.
2) The points system. You gave us cash, now points, and the only reasonable thing to expect if you are given cash for blowing stuff up is that you can spend it so you can blow more stuff up. Possible upgrades include: Time bonuses; Hail damage up; Hail grows faster; more control-able winds etc. etc.
3) That timer. It's really annoying everyone, so either make it longer, take it away or make some way of re-filling it during levels.
4) Modes. Challenges, levels, FREE PLAY (that would be awesome. Like, uber-awesome.)

Other than that, okay.

DIE SPACE MUTANT SCUM!

MAJOR PROBLEM: You know it. FIX IT!
However, I played this on your site and it was a really good game. I like the bonuses for blowing the ships up EVEN MORE, that was good, but the upgrades were slightly unbalanced...
Fix all these points, and it'll be great.

MESSAGE TO MORONS:
You can't play it on NG. They know. Don't give a low score as you can't play it, the nice admin left you a warning: "The review space is not a place for you to act like a total asshole." Play the game here: http://toadtrip.com/space-mutants-fro m-space ,then give it a fair review.

Take that, pingu!

Lots of gore... Wow.
The chainsaw was WAY too under-powered. It's less useful than the gatling gun (I love it!), and used too much ammo. Next time, if you are going to have a chainsaw, make it an epic chainsaw, not some ammo-guzzling, overpriced piece of junk.
Other than that, those penguins deserved their gory demise.

Male

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Joined on 4/13/09

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